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KingBunghole

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Everything posted by KingBunghole

  1. https://www.youtube.com/watch?v=8hkq-XdhkBM Watched more of the DMC5 Bloody Palace speedrun. 14:46 is pretty cool. He uses Hold and Helter Skelter's Breakage to position four of the Hellbats together, then finishes them off with Showdown. Seems fairly consistent with exceeds but I don't think he's using Bringer Knuckle all the time (it does change the properties of moves, and is best used without accidentally triggering Buster when you're performing a move with a dedicated animation like Showdown). There are moments where I'm not sure what he's doing with random pauses (not counting charg
  2. Something everyone should consider before going down the rabbit hole of related videos on YouTube: Also, started watching a speedrun of DMC5's Bloody Palace using Nero (Dante and V when?). The player's tactics for groups make the game look like Dynasty Warriors for a few seconds. He has some interesting ideas regarding how to optimize group damage within a certain time frame. Some examples of the party getting crazy: 1:50 (Rawhide breakage plus Overture bombs to destroy a large group simultaneously), 5:32 (Goliath fight where continuous pressure is applied to keep him staggered)
  3. Can't wait for Dungeons & Brazzers on the Switch.
  4. Stumbled upon an interesting analysis. I'll get around to playing it... eventually...
  5. One factor affecting section rankings is whether you miss optional fights. I remember playing the demo a few times and just running straight to the three Qliphoth tentacles encounter after the first fight, completely skipping the optional fight you can do to the right of that first fight, jumping past the broken road. That's a better fight to gain style points than wasting your time with the Qliphoth roots, I discovered, so some minor encounters are skippable but larger-scale optional encounters that can net you extra style should be played through. Same goes for V's first mission. There's an
  6. "S-rank" being one homogeneous rank in DMC5 does confuse the matter a bit on YouTube if you're looking for "perfect" grades, in that it doesn't guarantee that you'll see every sub-section of a mission S-ranked during the final breakdown (or even contain any S rank at all for a sub-section), nor the no damage bonus. I'll have to make do. It's still weird how the ranking works in that it sometimes seems like you're doing well during a sub-section but only get A rank for that section overall or something. Also, instant revving applies to Nero's ground taunt too, the one where he point
  7. Haven't had as much time with DMCV as I'd like, but I suppose I'll try for some of the trophies next. Also some thoughts/neat things: - You can EX-Act/Max-Act while doing Nero's air taunt - V's cane can parry certain attacks - According to the loading screen, the time slow bubble from Ragtime can slow bullets, then when they're released, they have the potential to cause multiple hits. Rawhide's Snatch does more damage, and the DT version can pull in staggered bigger enemies - I wasn't using Punch Line to its full potential in the demo. The circle attack isn't just good for
  8. The developer of Baba is You supports the effective altruism movement with help from his game. Neat.
  9. Sat down for a 2 hour DMC5 discussion. I didn't learn a whole lot new about the game, but it was interesting enough to hear the different perspectives and all that.
  10. Nero has new some tricks like double bringer hold, and apparently, Hold is a much more attractive option in this game. It looks exploitable. Also, the final boss is weak to lasers. This amuses me.
  11. There's much to say about DMC5, but I don't feel like doing an ultra write-up just yet. Short thoughts for now: definitely better than 4 as there's no backtracking as Dante, the characters have a more complete toolset than that game (feels like the game hands out skills like candy after every mission and including the last one, to the point where there's no way you've experimented with everything on your first playthrough), and no weird "smash up objects for your rank" condition. The OG DMC1 has a different sort of appeal than the rest of the series, but is this game better than 3? It's a lot
  12. I didn't really need to see more reviews, but she just has a pleasant voice...
  13. Since I was away for a while, let me just say: Into the Spiderverse was absolutely worth the hype. Watched it twice in theatres and once on digital. Hands down the best Spiderman film and my favorite 2018 film that I can recall. Go see it if you haven't already.
  14. I forgot to mention, the fact that Split is now RI + triangle + back (rather than forward) annoys my muscle memory, as it's the same input as High Roller. I'm guessing it was to make room for Nero's equivalent of Killer Bee, but it doesn't jive well with my intuition. Snatch being simplified to R1 + circle without directional input seems unnecessary other than just making it easier for newcomers. It would have been easier to aim Punch Line's rocket punch more precisely had this not been the case. In the demo, SSS rank can now be achieved even if you take some damage, but you won't get the
  15. I've mostly avoided DMC5 spoilers, but I've seen thumbnails and video titles, so I think I have a general idea of how it's all going to go down. Michael Jackson Dante makes me smirk.
  16. Gotta let it out, gotta let it out. Gotta let it out, gotta let it out. Here's my belated SSS no damage run through the demo, max brightness edition. I consider my DMC instincts severely atrophied, as there's not much fancy I-frame use or cancelling here, and my instant-revs (tap R2 at the right moment while swinging Nero's sword to power it up with fire) are inconsistent. Just doing what is needed for the rank, but... I feel I should be able to do better, given even more practice. I need to read up on Exceed timings again, as I recall that reading descriptions of the visu
  17. Oh, XBone has an exclusive DMC5 demo? Guess it's time to check it out. V's play style looks... weird. Not very hands on besides the occasional cane slapping.
  18. Back to Gears of War on Insane. The floorboards part in Act 3 is stupid, and Dom can get in your way while not taking the hint to shove aside. I enjoy maneuvering him ever so slightly so that he breaks the floorboards and gets violated by the monsters below. I don't consider Uncharted a whack-a-mole series (as I recall, the AI will not readily pop up if you just leave the reticle at the spot where their head would next appear). But in Gears 1, you do get more of that sense. The focus here is slanted more towards shooting skill than tactical sense, where making your shots count is more of
  19. Decided to watch Upgrade on a whim. It plays many of standard AI and cyborg tropes straight, but it wasn't a bad way to spend 2 hours. The main character's robotic fighting style (complete with whirring sound effects) cracked me up the first time I saw it... played completely straight. Love how the camera rotates as he rises. A shame that the trailer censors the fatality.
  20. An interesting subject that I've thought a bit about. I would just emphasize that analysis can't be infinitely elastic. Some interpretations are more probable than others (ex. what George Orwell's work is about based on his stated views), and it's important not to overanalyze and try to find symbolism if there are no good reasons to believe it's there.
  21. For whatever reason, some people complain about the hitboxes in some of the Uncharted games, but I never had an issue with them. In Uncharted 1, pistol headshots are always a one-hit kill if you can deal with the enemy's slippery dodges, and you can reliably nick guys behind cover. Now, Gears 1 on the other hand, isn't as lenient with the ability to nick enemies ducking under cover. Turret enemies have extra shielding that they shouldn't have, even if your Lancer reticle is trained directly at their head. Grenade melee turning into a "grenade tag" is the sort of feature that would appeal
  22. I don't know if this has been mentioned often, but the torque bow is probably the most phallic projectile weapon I've used in a game (Shadows of the Damned had the Big Boner gun, but I haven't played that, and it's basically cheating). The weapon arc starts off flaccid unless you hold fire to make it fully erect, then your explosive rod can fully penetrate the target (in the face but crotch works too). Apparently these can be used to fill emergence holes too. I like how you can also shoot it at objects near the target and have the explosion take them out. Heard multi-piercing with one bol
  23. I've long known that I'm terrible at juggling games (along with my other hobbies), but I keep falling into the habit. And for some reason I've stumbled onto a particularly bad period. Let's look at the list of games...
  24. That moment when you realize you haven't gamed for weeks because your mind is elsewhere. Should probably do some catch up soon. Sam Harris vs. Jordan Peterson doesn't seem particularly fruitful, though it seems many are admitting that Kermit goes off on too many tangents and tries too hard to transmute ancient myths into something palatable (it feels like his own brand of theology but I don't think he'd admit that). Web serials aren't normally my thing, but I started reading a certain acclaimed one called Worm, which sounds like a dark version of MHA. So far, MC feels like a female
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