Hello Ladies, Gentlemen and newcomers,
Welcome to today's main event.
Today I give you:
Hela, the Goddess of Death VS. Wonder Woman, the world's greatest amazon.
LET'S GET READY TO RUMBLE!!!!
Real Name: Hela
First appearance: Journey into Mystery Vol. 1 #102 (March, 1964)
Backstory: Hela was allegedly daughter of the Asgardian god of mischief, Loki, and the sorceress giantess Angerboda. he three Asgardian goddesses of fate, the Norns, are said to have warned the Asgardian gods that Hela would prove to be a great danger to them. Odin, ruler of Asgard, decreed that Hela would become goddess and ruler of the spirits of the dead on the day of her maturity. These spirits were in the other-dimensional realms of Hel and Niffleheim, two more of the Nine Worlds, both of which Hela ruled. However, Odin himself directly ruled the souls of Asgardians and their human worshippers who died in battle as heroes, and had the palace of Valhalla built in a distant section of Asgard to house them.
Here are her powers, abilities, skills, and weapon:
Asgardian Physiology: Hela possesses the conventional superhuman abilities of an Asgardian woman, as well as certain special abilities that pertain to her role as a goddess of death.
Vast Superhuman Strength: Hela possesses vast superhuman strength considerably greater than most Asgardians. She has proven capable of standing toe-to-toe with Thor. Hence, she is capable of lifting well in excess of 100 tons.
Superhuman Speed: Hela is capable of running and moving at superhuman speeds, achieving a peak of potentially 115 mph.
Superhuman Stamina: Hela's body produces considerably less fatigue toxins than the bodies of human beings, or most other Asgardians for that matter, during physical activity. As a result, Hela possesses almost limitless physical stamina.
Superhuman Durability: Hela's body is considerably more resistant to physical injury than the bodies of human beings, and most other Asgardians. Hela is capable of withstanding great impact forces, temperature and pressure extremes, high caliber bullets, and powerful energy blasts without sustaining injury.
Immortality: Hela, unlike the rest of Asgardian Gods is immortal and doesn't age beyond her prime. This is due to her being the Goddess of Death who controls life. She can rapidly age people, even someone as powerful as Thor. She can also grant immortality to other beings like Rugga, the Storm Giant, who kidnapped Sif and brought her to Hela so that she can grant him immortality.
Regenerative Healing Factor: Despite her body's high resistance to injury, it is possible to injure her. However, Hela's body is capable of healing itself with high levels of superhuman speed and efficiency. The extent of Hela's healing abilities is considerably beyond that the the vast majority of Asgardians, able to reconstitute herself even following molecular disintegration.
Magic Manipulation: Hela is capable of manipulating great quantities of Asgardian magic for numerous purposes, such as limitless astral projection, firing deadly bolts of energy from her hands that could kill an immortal, levitation, time-travel and the creation of illusions. She is even capable of channeling the energy through her hand and use them to strike a powerful blow that can rend even the strongest Asgardian flesh. She refers to this as the "Hand of Glory".
Astral Projection: Hela is able to travel about in her astral form, possessing the same powers of death as her physical form has. Because of her Asgardian metabolism, she does not have any limitation on the amount of time she can spend out of her physical form, unlike mortal astral projectionists.
Control Over Life and Death: As the Asgardian Goddess of Death, Hela holds the power of life and death over the gods of Asgard. Death for an Asgardian is somewhat different from death for an Earth human being. In both cases, the corporeal body ceases all functions and activities, but whereas mortal spirits flee the physical form at the moment of death, the spirits of gods remain in their bodies until the death goddess draws them out and dispatches them to her realms. These spirits (or astral selves) remain integral for eternity and reside, apparently forever, in the other-dimensional realms of Hel and Niflheim, where they take on a quasi-physical existence, under Hela's control. The souls of those who die heroically in battle remain within their bodies and are accompanied by Odin's Valkyries into Valhalla, where the deceased heroes lead a new physical existence. These dead heroes are known as the Einherjar. Hela too accompanies these heroes on their journey to Valhalla, but she has no right to govern them. Although Hela is usually content to wait until an Asgardian is on the verge of succumbing to fatal wounds before she touches him or her and draws the spirit from his or her body, she can also kill perfectly healthy Asgardians with her touch if she chooses. Although Hela's touch of death is effective even when she touches someone with her gloved hand, she must contact that person's bare skin for him or her to die. However, Hela can also project mystic bolts that will cause their target to age or die, even if they strike a portion of the target's body that is covered by clothing. While Hela's touch is also fatal to mortals, she does not generally leave the dimension of Asgard or have much traffic with human lives. The souls of immortals are her province, nor those of mortals.
Allspeak: Thanks to the Allspeak, she can communicate in all of the languages of the Nine Realms, Earth's dialects, and various alien languages.
Although she rarely does so, Hela is a formidable hand to hand combatant, as well as having great proficiency with swordsmanship. She is particularly skillful at using her powers in combat situations.
Nightsword: Hela is often armed with her Nightsword, and is a proficient swordswoman. She battled Pluto proficiently with the Nightsword pitted against his enchanted Midnight Axe until Pluto brought demons in to attack Hela in the course of their duel. The sword is strong enough to injure someone as resilient as Gladiator (Kallark).
Real Name: Diana of Themyscira
First Appearance: All-Star Comics Vol. 1 #8 (October, 1941)
Origin: Diana is the daughter of Queen Hippolyta, the first child born on Paradise Island in the three thousand year history that the immortal Amazons lived there. The Amazons had been created around 1200 B.C. when the Greek goddesses drew forth the souls of all women who had been murdered by men and placed them on the island. One soul was held back from creation, the one that would be born as Diana. That soul originally belonged to the unborn daughter of the first woman murdered by a man (whom Hippolyta was the reincarnation of). In the late 20th Century, Hippolyta was instructed to mold some clay from the shores of Paradise Island into the form of a baby girl. Six members of the Greek Pantheon then bonded the soul to the clay, giving it life. Each of the six also granted Diana a gift: Demeter, great strength; Athena, wisdom and courage; Artemis, a hunter's heart and a communion with animals; Aphrodite, beauty and a loving heart; Hestia, sisterhood with fire; Hermes, speed and the power of flight. Diana grew up surrounded by a legion of sisters and mothers. When she was a young woman, the gods decreed that the Amazons must send an emissary into Man's World. Queen Hippolyta ordered a contest to be held, but forbade Diana from participating. Diana disobeyed and did so anyway in disguise, easily winning the contest and being named the Amazons' champion. She was given a uniform fashioned from the standard of someone who had visited the island a few decades earlier. Diana did not keep her identity a secret, and she was not at first a "super-heroine". Indeed, her character was in many ways that of a babe in the woods, innocent and without guile. Diana spoke only Themyscirian, a combination of classical Greek and Turkish. She had to learn English when she arrived in America, rather than knowing the language intuitively. Nonetheless, Diana was trained as a warrior and had no compunction against using deadly force when called for. She often dealt with war, injustice, inequality, death, and conflicts involving the Olympian Gods. Before embarking on her mission, Diana was given the Lasso of Truth, forged by Hephaestus himself. She was also given the Sandals of Hermes, which allowed her to instantly traverse great distances in seconds. Diana's mission was one of peace, but part of it initially involved defeating a mad plot by Ares to destroy the world. She ventured into the world by starting at Boston. There she met a Harvard professor, Dr. Julia Kapatelis, and her daughter, Vanessa Kapatelis, as well as the Air Force Officers Steve Trevor and Etta Candy. Diana stayed with Julia and Vanessa and over the course of a month or two, she learned to speak English. She was attacked at their home by Decay, one of Ares' minions, and after a battle that spilled out into the streets of Boston she first came to the public's eye and was given the name Wonder Woman. Upon discovering Ares' plan (one that involved causing a nuclear holocaust), Diana managed to foil it, first battling his sons Phobos and Deimos before finally convincing him the error of his ways using her Lasso. After defeating the God of War, Diana returned home for healing at the hands of Poseidon himself.
Here are her powers, abilities, skills, and weapons:
Divine Empowerment: Directly after being sculpted from clay, several Olympian gods granted attributes to Diana.
Vast Superhuman Strength: Granted by Demeter (Goddess of the Earth). Diana is literally as strong as the Earth because of her link to the planet granted to her by Demeter. She is said to be 'stronger than Hercules'. It is obvious her strength is magical in nature, given her height and weight. Wonder Woman is known to be one of the strongest beings in the DC Universe, generally shown to be in the same class as Superman himself and to physically over-match other beings such as Supergirl without too much effort. She is regarded as the strongest female hero in the DC Universe. She has godlike strength and also invulnerability due to her aegis-made shield magic bracelets. With her superhuman strength and superior fighting abilities, she has proven to be able to take on any other member of the Justice League in combat. In the events of Justice League: League of One, she was able to defeat even the other six main members through a combination of planning and power in order to save their lives and the world. She is strong enough to lift weights well into the megaton range and even pull 1/3 of the earth.
Superhuman Durability: Granted by Demeter (Goddess of the Earth). Diana, possesses a high resistance to damage and magical attacks. Her resistance to injury is not quite as great as any of the above mentioned metahumans. However, due to her vast threshold for pain and her amazon ability to heal at a superhuman rate, this easily makes up for the difference. She has withstood considerable bludgeoning damage in the form of hand to hand combat with metahuman opponents such as powerful as Superman and Captain Marvel. She has considerable resistance to human weaponries, though this is not absolute; she has a particular vulnerability to advanced bladed weapons, such as swords and spears, and projectiles, such as bullets and arrows. Bullets can cause minor to moderate injury, but not life threatening. Also, her ability to heal rapidly, makes up for this set back. She can easily survive under extreme pressures, cold, and heat. Wonder Woman has been able to traverse space, undergo submergence into lava, and withstand a direct explosion from a nuclear warhead unharmed. Born of the clay of Themyscira, and given life and divine powers by the gods themselves, Diana has heightened resistance to magical attacks. She is highly experienced in battling foes who use sorcery as a weapon. As a divine creation herself, she is far-less susceptible to manipulation by magic and mental attack than many of her fellow heroes.
Flight: Granted by Hermes (God of Messengers). Wonder Woman is capable of unassisted flight through an as yet unknown but probably magical means or through telekinesis. Her aerial maneuverability is not as developed as aerial combatants such as Hawkman or the Black Condor, but she is still a relatively capable aerial combatant as well. Wonder Woman is capable of flying at speeds of greater than escape velocity. She has been clocked at Mach 5 (hyper-sonic) traveling in sustained flight and can go much faster if need be.
Superhuman Speed: Granted by Hermes (God of Messengers). She is able to think, react and move at superhuman speeds. Her top speed is high hypersonic (It's lightspeed in some instances but it may not be consistent) and according to Flash, she can easily keep up with him but it should be noted that the Flash does not usually go at his nearly max speed which is lightspeed, unless the situation is severe and calls for it.
Superhuman Reflexes: Granted by Hermes (God of Messengers). Wonder Woman possesses reflex abilities similar to speedsters, such as Jesse Quick and Max Mercury, and has been noted as being faster than Superman's. She is able to keep up with Jesse Quick with ease, referencing her patron deity of speed and messenger of the gods, Hermes, as the source of her powers. Wonder Woman's reflexes are far beyond the limitations of the finest human athletes. She has been able to react to a barrage of gunfire from multiple opponents at once unharmed.
Superhuman Agility: Wonder Woman's agility is far beyond that of even an Olympic-level athlete, as is her balance and coordination.
Superhuman Stamina: Wonder Woman can last a great deal of time in any fight and with virtually anyone. She has held her own in combat with foes as powerful as a Doomsday clone. She doesn't tire out, as her body produces no lactic acids in her muscles.
Enhanced Healing Factor: Granted by Demeter (Goddess of Earth). Like the Earth, Diana is constantly renewing herself, allowing her to quickly heal mild to moderate injuries at an amazing rate. Her normal regenerative abilities allow her to recover from injury within seconds to minutes. She possesses an incredible immunity from poisons, toxins, as well as disease. In rare cases where she was gravely injured or where another has managed to severely poison her, Diana showed the ability to physically merge with the Earth, causing whatever injuries or poisons to be expelled from her body as she regains shape.
Oneness with Fire: Granted by Hestia (Goddess of the Hearth). Apparently making her a focus of truth.
Empathy: Granted by Athena. (Goddess of Wisdom) "The Sight of Athena" apparently grants her increased insight. (For example, Diana can often detects others' emotions, and is now so fully immune to Doctor Psycho's illusions that she usually is not even aware of what illusions he is attempting to project. Apparently most forms of mind control will not work on her either). She can also detect other people's emotions. Even other high-level telepaths would be unable to read her mind or attack her in such a manner.
Animal Rapport: Granted by Artemis (Goddess of the Hunt). Ability to communicate with all forms of animals (including dinosaurs) and her presence alone can bring a raging beast to a calm standstill.
Enhanced Senses: Granted by Artemis (Goddess of the Hunt). Eyesight, hearing, taste, touch and smell.
Superhuman Sight: She also possess the "Hunters Eye" which allows her to always hit her mark. She can see to far greater distances than any normal human. Wonder Woman was briefly blinded, then had her sight restored by Athena. Since then, she has had the sight of Athena.
Dimensional Teleportation: On occasion, Wonder Woman can literally leave the planet through meditation. She did this to rescue Artemis when she was in hell, and has even conversed with the Greek Gods on occasion.
Longevity: Diana possesses a longer lifespan than regular humans though far from Immortality. As seen she is at 90's but has an appearance of a young woman.
Master Combatant: Diana is the finest warrior ever born among the Amazons of Themyscira. She is a master of armed and unarmed combat, proficient with nearly every weapon ever made (especially the bow and the javelin) and the exotic martial arts styles of the Amazons. Batman once remarked that Wonder Woman is the best melee fighter in the world.
Master Tactician and Strategist: Diana is also an accomplished strategist and tactician, trained in the arts of leadership, persuasion and diplomacy, and possesses a great deal of courage as well. She is a gifted leader.
Multilingual: Diana has exhibited heightened proficiency with languages, being able to speak her native Themysciran, Ancient and Modern Greek, English, Spanish, Portuguese, French, Mandarin Chinese (she expressed "difficulty" with the tones of Cantonese during an interview with Lois Lane), Russian and Hindi. Plus, through precise muscle control, she can mimic other peoples voices for short conversations (telephone). It is more difficult, (though it can be done), for her to mimic a man's voice than another woman's voice.
Wisdom: Granted by Athena (Goddess of Wisdom). Diana possesses great wisdom and intelligence, though the degree varies from author to author. She is among the smartest and wisest members of the Justice League of America, along with the Martian Manhunter and Batman.
Aviation: Expert pilot. Seen flying the Invisible Jet with ease.
Expert Lasso Wielder: Can use the Lasso of Truth as an offensive and defensive weapon.
Bracelets of Submission: Modeled after the shackles the Amazons were once enslaved with. The gauntlets were formed from the remains of Zeus's legendary Aegis shield, and were re-forged for her use by Hephaestus. Diana's superhuman reflexes enable her to use the gauntlets to easily deflect projectiles (such as bullets) and powerful energy blasts from beings such as Ares and Darkseid. She is even fast enough to protect herself from multi-vector attacks. At close-range the gauntlets block blades, weapons and punches. They are even able to deflect Darkseid's energy attacks. When crossed, the gauntlets generate a remnant of the Aegis itself, forming an impenetrable barrier just in front of them which allows Diana to protect herself and those behind her from area attacks. They are also capable of channeling Zeus' holy lightning when struck together.
Lasso of Truth: The Lasso of Truth is her signature weapon. It has restrained beings as powerful as Superman, Captain Marvel, and the gods Ares and Hades. It is absolutely unbreakable as it cannot be broken, snapped or cut. She can also control the lasso to a certain degree with telepathy. The Lasso burns with a magical aura called the Fires of Hestia, forcing anyone within the Lasso's confines to be truthful. The Fires can restore lost memories, dispel illusions, renew the wielder's body, protect those encircled by it from magical and nonmagical attacks, cure insanity (in some cases), and implant commands that must then be obeyed.
Golden Tiara: Doubles as a throwing weapon, used for long-distance attack or defense. It is razor-edged and can cut through most substances.
Diana occasionally uses additional weaponry in formal battle, such as ceremonial golden armor complete with golden wings, war-skirt and chest-plate, and a golden helmet in the shape of an Eagle's head. Her deadliest piece of battle-gear is a magically forged sword (again a gift from Hephaestus), so sharp that it can "carve the electrons off an atom".
Battle Breakdown: This would make a hell of a fight IMO. For those of you who are not too familiar with WW, she has fought Gods before such as Darkseid and Ares and has lived to talk about it. IMO this fight would push both of these women to their limits.
As always though, who do you guys think will win, Hela or Wonder Woman? I hope you guys enjoy this fight and I'll see you guys next time. PEACE!