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VertigoTeaparty

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VertigoTeaparty last won the day on November 21 2018

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  1. VertigoTeaparty

    Random Thoughts 4.0

    Bloodlines 2 confirmed!! Holy shit I never thought this would happen! FUCK YES FUCK YES FFFUUUCCCK YESSS!! Bloodlines 1 is one of my favorite games of all time!! https://www.bloodlines2.com/
  2. VertigoTeaparty

    Random Thoughts 4.0

    Dammit, that explains a lot. I already dislike the character direction dependent input style of the DMC series and it was driving me nuts that I could rarely get those moves to work with V. Now I know why at least. With V I meant that you often get a really good score and don't know why. I've gotten S+ when it felt like I was mostly just spamming but lower grades if I actually try to be co-ordinated. Overall I liked the game a lot (best DMC game IMO) but I'd have preferred the game stick with 1 character, MAYBE 2. Or at least have you play through the campaign as 1 then give you the option to play as the others in the same campaign. I get that would mess with the story but let's be honest, no one really cares that much. I'd love to re-play and learn all the characters in-depth but I'm playing too many games right now; Dead by Daylight, Division 2, Path of Exile, Sekiro tomorrow, and Outward and Tropico 6 next week. Speaking of Sekiro.... I watched some streams today and hoooo boy does it look tough. I've already heard "Hardest From game ever" a few times. Going to be a bloody weekend. EDIT: Meant to mention; Nero's Ex-Act/Max-Act is why I like him so much. Getting the timing and watching/hearing the Maxed out moves (One.. Two... THREE!) is incredibly satisfying.
  3. VertigoTeaparty

    Random Thoughts 4.0

    That goes both ways and for fights themselves sometimes. Sometimes I'll think I'm doing good in a fight/section but get a worse grade than I think I should, others I'm doing worse but seem to get the same or even better ranking. This is obviously even worse with V.
  4. VertigoTeaparty

    Random Thoughts 4.0

    It's shared in the sense that most/all people living in the complex have shared bandwidth. If there isn't enough bandwidth and/or too many people are eating up too much at any particular moment, it will slow down for everyone for a time. That said, you can have good internet in an apartment. I used to stream/upload from an apartment and it was fine. I'd imagine it can vary greatly from complex to complex. You can still do sound treatment (cutting out echoes, etc) in an apartment with the panels he's using now. Sound proofing would be a good bit more difficult I'd imagine and should only be necessary if he was somewhere there was a lot of outside noise which is very possible in an apartment. Unless his neighbors are very noisy all the time, the overall sound quality change would be unnoticeable by the vast majority of his audience.
  5. VertigoTeaparty

    Who are those people???

    I don't think he necessarily lies about this, but Phil hears what he wants to hear. He also tends to over exaggerate when it's beneficial to the conclusion he wants to end on or the point he's trying to make. If he wants to do A, 2 people tell him to do A, but 10 people tell him to do B, he turns that in to "Lots of people are agreeing with me about A!!"
  6. VertigoTeaparty

    Random Thoughts 4.0

    The Switch isn't a good choice as a primary system. PC or PS4 would be much better for that. I would pick it over an Xbox One at this point. It is a good complimentary system if you already have a PC or PS4, especially if playing games away from home is useful for you. If the game is on Switch + anything else, you'll probably want it on the non-Switch system unless you just really want to play it outside the house. Personally I have all systems and 99% of my gaming is on PC, next is Switch (exclusives/portability,) then PS4 (exclusives). I can't remember the last time I turned on my Xbox One. Is the Switch the best gaming system? Absolutely not. Is it shit? Absolutely not. The Switch is a pretty good system with a decent selection of games that becomes a great one if playing away from home is important for you. That's just stupid. I really hope that you're just trolling or being hyperbolic because to not play a Switch in public, where people have long been accustomed to seeing others using personal electronic devices for entertainment, because of some imagined knock to your reputation among strangers is one of the dumbest things I've heard in awhile.
  7. VertigoTeaparty

    Ideas for the Marathon

    Donkey Kong Country is not a 2 hour game if it's your first time. HLTB has it as 4-6. That seems short to me but it's been 20 years since I played so my memory may be off. Great game though. Regarding eating during a marathon, I either order delivery or make food ahead of time. Make a few sandwiches the night before. They'll be perfect since they are easy to eat, quick, and don't require cooking. You don't want anything that'll make your hands dirty like pizza to avoid getting the controller nasty. Also, TURN OFF mic and cam while eating; no one wants to see or hear that. Have a small text window on-screen indicating that you won't be commentating while you eat.
  8. VertigoTeaparty

    Random Thoughts 4.0

    Subnautica was one of my favorite games of 2018. I love it and actually started playing it again. Bit late now but it was free on the Epic store in December. There's a standalone expansion/DLC coming sometime this year.
  9. VertigoTeaparty

    Phil should play Mutant Year Zero!

    I'm 8 hours in to Mutant Year Zero and quite liking it. The combination of exploration and gathering with X-COM style turn based combat works well, especially with the stealth and ambush elements. Story and characters are fairly interesting and the environments and atmosphere are great. So far currency and upgrades feel scarce so you really need to consider your choices, as it should be considering the setting. Main complaint is that sometimes enemies can shoot you when they shouldn't (like through a solid object they are standing on) or you can't shoot enemies when you feel like you should be able to. Other than that it's a solid game, well worth the $35 already. FWIW, it's around 80% with both fans and critics on Steam and Metacritic.
  10. You say they "definitely" would, but how in the world are they going to find someone's info if you just say "A fan who wishes to remain anonymous has made a large donation which is going towards my taxes"? Getting personal information on someone because their Twitch or Twitter handle is known is one thing, but finding out who sent an anon donation via an unspecified, secure channel is a whole other affair. OK, they could hack you. Sure, that's possible. However, if they did that, lots of people would be exposed as they'd most likely be able to get access to your PayPal, Patreon, etc. Also, you could just delete the emails from whoever did the exchange. The only 100% guaranteed way to avoid getting Dox'd would be to not donate the money at all. I've read both the emails and honestly the worst part isn't your response where you state "I'd like to keep this 100% behind the scenes." While it is suspect, even within the context of both emails, the worst part is how you've tried to twist the situation. You act like any honest person who read both emails would OBVIOUSLY see it's totally out of context and painted anyone who viewed it otherwise as a troll or idiot. Context matters, but it absolutely would not be unusual or a stretch to read both of those emails and take away that you wanted to keep this a secret for your own benefit. As a matter of fact, in your response email you state you want to keep it private because it would make YOUR life hell. The author said he wanted to stay anonymous; your email indicated you wanted to keep the entire transaction secret. Do you see the significant difference here? Secondly, if you think that it's so obvious that it's taken out of context, why would you not post both of the unedited emails? Saying that the context would prove you innocent carries no weight if you won't follow it up with the full context. There's more but you get the gist. I get that often people will take things out of context and look for even the slightest thing to make you look bad. However, you need to check your tendency to take these situations and twist them to make yourself look good (or at least less bad, like the shill incident) and paint everyone who dares to disagree with what you say as a detractor and/or an idiot. What the person who wrote the email did was shitty but don't make the situation worse by not being fully honest.
  11. VertigoTeaparty

    Monster Hunter World news update!

    For context, Monster Hunter World is my first MH game and I'm only about 20 hours in. I will agree that just doing the first few missions doesn't really allow the game to shine. It took a bit for the flow to sink in for me, especially once I started fighting the tougher monsters. It also helps if you test out different weapons. My original weapon (forgot which) was boring and I figured most weapons were similar. However I tried out the Insect Glaive and that turned out to be fun as hell to use which made me enjoy the game much more. As someone who's a newbie to the series, I suggest doing some solo missions and mess around with all the different weapons to find one that fits your style. Once you do that, THEN do some co-op so it's not so much just following folks around and button mashing. The fighting can be fun (though chasing after monsters is really grating for me) and the aspect of unlocking armor then upgrading it creates a pretty addictive loop. I'd probably have more hours in it but my streaming audience wasn't that into it and some of my "off camera" games are already time eaters (coughcoughHeroesOfTheStormcoughcoughcough)
  12. VertigoTeaparty

    Please include Carmageddon 1 in the indie's marathon

    Good indie games you say? Subnautica is one of my Games of the Year. Underwater survival/crafting/base building game. Absolutely loved this but to be fair not sure if it's a DSP type of game since he tends to do better when given direction. This game drops you in, gives you some basic clues but other than that you're on your own. A Hat in Time is a great 3D platformer which reminds me a good bit of Mario 64. Has a 98% positive rating on Steam Mutant Year Zero is a story/stealth/XCOM game that just came out today. Haven't had a chance to play it but so far reviews are positive. West of Loathing is a comedy RPG. Haven't played it but it's supposed to be fantastic. CatQuest is a simple but fun action RPG. Very light-hearted and full of cat puns but it's a lot of fun despite being mechanically very simple. Hollow Knight is another game I've been meaning to play. Looks great, heard it's difficult but a lot of fun Not a Tetris guy myself (I know, blasphemy) but have heard good things about it and has PSVR support. Wish I'd have tried this at TwitchCon now :/ Path of Exile is a really good Diablo-like that's been around for quite awhile. Steamworld Dig 1 & 2 are both great games. Chill exploration games where you dig deeper into the earth, get power-ups, gather minerals and purchase upgrades. Both are worth playing but if you can only do one then pick the second one. Plenty more great indie games but that'll do for now.
  13. VertigoTeaparty

    Random Thoughts 4.0

    About 4 hours into Darksiders 3 on Apocalyptic difficulty. I don't get the bad/middling reviews as I'm really liking it so far. Love the design of Fury; her hair changing colors, her Wrath and Havoc (?) forms, animations are all great. Going back to earlier areas to explore previously inaccessible areas is fun and rewarding. The story is so-so and the dialog is often goofy, voice acting is mostly good though I keep thinking the Watcher is Kerrigan from Starcraft. Overall I enjoy the combat but Fury feels incredibly weak. I get that obviously on the hardest difficulty HP and damage will be skewed against you but when peon enemies 3 shot you but require 5-6 hits it's a bit much. I'm fine with being a glass canon but she feels more like a glass peashooter. I've heard that people playing on other difficulties feel the same regarding HP/damage. Also, dodge timing is REALLY tight. A dev confirmed that lower difficulties have more i-frames and higher difficulties have less. This would normally be fine but your dodge distance low and there's a pretty big delay before you can do it again. This means it's difficult to avoid attacks by creating enough distance, and multiple enemies will destroy you. The comparisons to Dark Souls are annoying. Yes, you drop your souls when you die. Yes you use souls as both XP and currency. Yes, it's difficult and you'll die often. The combat however is not at all like Dark Souls. It's more like Bloodborne but even that is a big stretch. If I were to compare it to anything it would be PS2/PS3 era God of War.
  14. VertigoTeaparty

    Random Thoughts 4.0

    Got the "Explore for 76 Hours" challenge in Fallout 76 so figured I'd give some final thoughts. I will continue to play but it's a fitting point to throw out my thoughts on the PC version. TL;DR - I've very much enjoyed the game but there are big flaws both technical and design that greatly hamper the experience. If you like survival games, like the Fallout world and have a high tolerance for bugs you'll probably like Fallout 76. If you meet 2 out of 3 of that criteria, wait 3-6 months for fixes and ~$30 price range. If you want an RPG (this isn't an RPG, no matter what marketing tells you) or Fallout co-op, skip it. Good: Huge map, ridiculous amount of areas to explore. 80+ hours and loads of places I still haven't been to. The areas are actually interesting to investigate too, not just endless open areas with mobs slapped in Base building is fun. Loads of housing items to unlock Crafting/modding/repair/scrounging system gives reason to keep scrounging up materials while you're out either for raw materials or blueprints. Some items are hard to find but not overly so. Exception example would be springs and how many you need for Power Armor (30+ to repair one piece???) PvP is totally ignorable. Have had 0 issues with griefers or ganking Quests are usually fairly interesting, though haven't found any great ones yet. Some of the main quests I've been doing lately I've quite enjoyed. Have heard that there are some really good quest lines that I've not gotten to yet, like House of Mysteries. Uncovering the lore from audio logs, terminals, and notes has been interesting. Does feel like you're coming up after some BadShit(TM) has happened. Co-op is fun and (mostly) works well. Mob/chest loot isn't shared so no worries there. Being able to share perks is really cool. Nuke "events" are pretty cool. Love the visual look and hordes of tough enemies. Being able to see the nuke and aftermath from far away is awesome Tons of individual.... stories? I'm not sure what to call it, but when you happen upon an area and you can see some small nugget that says "A human being was here." It's common in Bethesda games, like the skeleton you find in the bathtub with an empty bottle of whiskey and a razor blade. Some are tragic, some are touching, some are funny. Music is excellent, best of any Bethesda game. Regardless of how you feel about the game, go look up the soundtrack. Gunplay is fun. Big variety of gun types. Loads of melee weapons too though I've not messed with those as much. Loads of different perks to try out. I like that many perks you normally wouldn't think are good turn out great, either for gameplay reasons or just convenience. For example, I maxed out Lead Belly to avoid taking Radiation damage when eating/drinking. This means I spend less time worry about radiation which, in turn, means less space I need to spend on curing it. It also synergizes very well with Cannibalize Some really cool new enemies. My favorites are the mole men and the hermit crab. Also great to see the South's mascot animal in mutated form; the 3 headed opossum Bad: Initially didn't have too many bugs but they've really started to pile up. Couldn't get out of power armor for like an hour, often cannot respawn if I die encumbered, some perks still don't work at all, lost my CAMP and couldn't place it back down, sometimes when I try to zoom it zooms onto the actual scope model, stuck in zoom while reloading, randomly unsharing perks, being invis while going into pip-boy causes cursor hitbox to be off, etc. Performance is normally fine but in some areas it tanks hard. AI needs some serious work. Enemies will sometimes get stuck or randomly flee for seemingly no reason. I do like that different enemy types will often battle between themselves. Inventory management is far too much of a time consuming chore due to multiple aspects that compound the problem: Stash space too small Many items are too heavy (lockpicks are 0.1, seriously?) UI is awful, making it difficult to quickly identify what's weighing you down Vendor cap limit is incredibly low (200) and slow to refresh, making it so you can't sell items for long before they run out of money There are so many items it can be difficult to keep track of what you should keep, and how much of it you need No NPCs. This doesn't bother me much but knowing that there are absolutely no human NPCs ruins many quests (Go find that person? GEE I WONDER IF THEY ARE DEAD) and feels very artificial. I get the Scorched plague thing but if this many people could have survived a nuclear blast without being in a shelter, I find it impossible to believe absolutely no human could be around despite this "plague." No permanency. There is no server community. Your stuff doesn't stay when you log out. Workshop ownership drops when you log out. There is no feeling of impact on the world. Lack of social structure. No guilds, no groups larger than 4. No text chat. No ability to talk in both Team and Area. No player made faction bases. CAMP budget is too small. What's the point of giving me all these neat things to build when I'm so limited with how much I can place? Needs Improvement: Being able to swap perk cards on the fly, while nonsensical, works great for being able to try different things. However it could use tweaks: Need a way to trade and/or convert cards. It's incredibly frustrating to open a card pack and get a duplicate card, especially when either that card is already maxed or, worse, it's of a card with only 1 level Not being able to use lower levels of leveled up cards. If I level a card to 5, I should be able to lower it temporarily so that I can either slot it while taking less space or share it High Charisma should be able to share multiple perks at the same time. As is, CHA higher than 9 is mostly worthless Add ability to save card loadouts so we can swap with 1 button press. Make this not work during combat if need be. UX needs an overhaul IMO. For example, there are over 50 different types of food. When my character needs to eat, I don't necessarily care what I eat; I just want food. Food is listed under the "Aid" tab, along with water, drugs, healing, bobbleheads, magazines, raw herbs/veggies/meat, and spoiled food. Digging through there every time to find food gets tedious. Either give the ability to sort by type (food, water, etc) or give me a system where I press a button and I eat some random food. Do the same for water and grenades. Different quest types should use different indicators, based on the tabs they are in (Main, Side, daily, event) Atom prices for items is ridiculous IMO. I understand that it'll be updated and you want money for maintenance, free DLC, etc but things are currently way out of line. 80 hours in and I think I've gotten about 2,000 atoms? A monocle costs 300, a duster is like 600ish, 600 for a pip boy paint job, a full (albeit nice) apparel outfit is 1,300. Sound balance needs a bit of tweaking. For example, sometimes the impact sound of shooting an enemy is overly loud. Audio logs need to all be louder or be swapped to the radio slider in audio settings.
  15. VertigoTeaparty

    Whats the point of playing Fallout76?

    I hadn't bothered responding to you before because, ironically, you completely ignored the points I made and questions I asked regarding how some of your points were inflated or strange (how the combat "sucks" even though it's pretty much Fallout 4 w/VATS changed) or false (servers being trash.) You're only response was essentially "Trust me, I've done tons of research." So that is why I hadn't bothered countering your points; I figured you'd just ignore them again. Yikes. The old "You only love it due to hype" line. I'm a huge Fallout fan and have been since the original game. However, I was very skeptical (to put it mildly) of Fallout 76. I was even considering waiting until after release to buy it but a friend convinced me to get it to try beta. Once I got to play it myself and do the co-op I really enjoyed it despite it's glaring flaws. I knew someone would go the "Fanboy!" route as is common anytime someone defends something that is being slammed by the masses. I'm afraid to say that I'm a poor fanboy as I've repeatedly told people to NOT buy the game for various reason (in this very thread) and that the game does have a good number of significant problems (in this very thread.) Sorry Todd. I was going to agree with you that I won't be playing this game in December but then I realized it's about a week away (fuck, probably should start Xmas shopping) so instead will disagree as I probably will still be playing. Will I be playing in January? Maybe, but probably not. By then I'll almost certainly have gotten 60+ hours out of it, far more then I get out of most $60 games, so I don't anticipate any buyer's remorse. HAHAHA, oh God please stop One other thing you keep dragging up is how bugs/flaws/etc are ignored because "Oooo big map!" and "ooo random thing!" I've not once done that. A big map means fuck-all if there's nothing interesting to see. I've been impressed with the size of this game specifically because it's both large and filled with interesting locations, full of cool set pieces and clues about what happened there. You love using the word "random" but that implies there's no rhyme or reason for the places you find or that these areas are thrown around without any thought to them and that just is not true. I've found that the only people who've said there is no story in the game or that the game is "empty" are those who don't listen to audio logs or read the terminals... or haven't actually played the game. I do think it's important that people are informed about a game before they buy and KG and myself have talked a lot about the positives, so I think it only fair I hit on some of the many flaws Fallout 76 has. These are some of the issues I've identified as someone who has done a lot of research by playing the game for 30+ hours: Stash limit is far too low. They confirmed that they are increasing it but no word as to when or by how much. This is compounded by the Shit UI, especially on PC. This causes a few headaches but most particular with Inventory management. There is a ridiculous number of items and item categories. Even with current tabs and filters, there needs to be more of them. For example, Aid should have, at MINIMUM, sub-tabs for Food, Water, Drugs, Raw resources (uncooked meat, berries, etc) with filter options for hunger/thirst, heal amount, etc. Also, for the love of CHRIST, let me sort every tab by TOTAL weight. Been asking for this since fucking Oblivion. Bugs. Luckily I've not gotten hit by a ton of them but there are plenty that need to be fixed. The worst ones that I've experienced are; CAMP getting deleted, zoom bugginess, shared perks unsharing seemingly at random. I've also gotten 2 quest bugs, 1 I couldn't complete at all which is now fixed I believe and another that I didn't initially get credit for but did when I re-joined the server. I do know that there are other quests that are having issues and were NOT fixed with this Monday's patch. No social structures beyond the 4 person team. I mean this both in terms of as communication system (think, guild chat, etc.,) and a physical meeting and sharing point, like a guild base or camp. Both of these undermine the strong "Play with your friends! Be social!" angles I feel this game was pushed on. No NPCs. This doesn't bother me much as I like the idea of having just come out of the vault and most of humanity has been wiped out and we have to rebuild. The problem I do have is that they undermine this theme by having a good number of people who survived the blast re-building already... but then all of THOSE people are dead for various reasons with one being the Scorched thing. It's like... pick one? Also, while having few human NPCs is fine, having ABSOLUTELY NONE doesn't make sense. It also ruins any kind of "Go find this person" quest as you already know they are dead. Anyway, while I'm not bothered by lack of NPCs, it's a HUGE sticking point for a lot of people and I understand why. Need a larger CAMP size limit. There's PLENTY more but those are what I'd consider the major issues. These are legitimate issues that absolutely need to be addressed. However, myself, my friends and others are enjoying the game despite that because for us, the vast majority of the time we're not having problems; we're having fun. If you enjoy survival games, enjoy a focus on exploration/leveling/looting, like the Fallout world AND think you can enjoy the game despite some glaring flaws, I'd say get Fallout 76. If you want to mostly play solo, do not care for crafting/building, want a story/quest driven experience, and/or have a low bug tolerance, I'd say to NOT get Fallout 76 or, at best, wait for a deep discount.
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