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VertigoTeaparty

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VertigoTeaparty last won the day on August 9 2019

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About VertigoTeaparty

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  1. Finished Doom Eternal. Played on PC, did 3 missions on Nightmare but turned it down to Ultra-Violence as it was taking too long to progress. Fantastic game, even better than the first. The Meat Hook and dash, combined with the fast movement and double jump, made you feel very agile. I liked how some enemies were susceptible to certain attacks, like shooting the rocket launchers off the Revenants, grenades into the mouth of the Cacodemon, etc. On higher difficulties, I also appreciated that you needed to be using most of tools to do well; flame thrower for armor, hooks to make distance or re-position quickly, grenades for big AE damage and crowd control, plasma do destroy shields and damage nearby enemies, etc etc. Music was obviously on point. Despite typically disliking first person jumping puzzles, I quite enjoyed the ones in Doom Eternal. However, I it was definitely the most non-Doom aspect of the game and I can understand why some folks hated it. My only complaints are that Marauder was a shit enemy type, even after you figure out how to deal with him. Also, I found the final boss to be fairly boring and tedious. Other than that, I loved it. I actually kinda want to go back and playthrough again on Nightmare all the way through. Definitely worth getting if you liked Doom '16 IF you think you'd be OK with the jumping puzzle parts. If you really hate first person platforming, maybe wait for it to go on sale.
  2. Saying it's nothing like original Doom is a big overstatement. Besides, I'd wager that a large number of people complaining it "Isn't like Doom" never played the originals or it was so long ago they only barely remember anything about them. To give context to some of my following comments, I'm playing on PC. I started on Nightmare difficulty but it was taking too long for me to get through the game with all the dying (Slayer Gates on Nightmare are BRUTAL) so I dropped it down to Ultra-Violence. I can see complaints regarding the "loop" of: Fight -> Out of Ammo -> Chainsaw -> Out of Health -> Glory Kill -> Fight. Ammo in particular is a PITA early on. However once you get more guns and the ammo upgrades this should be less of an issue. I've also felt like "Oh, it's the part of the fight where I run around and get health" a few times but that's happening less often now that I'm more regularly using the flame thrower and the awesome fire-chain upgrade for the Meat Hook to get armor. This Doom really seems to emphasize using all your tools effectively. Shotgun sticky-bombs to make easy work of Cacodemons. Sniper rifle to take out the guns on Mancubus and Revenant. Plasma for those shield buttholes. Frost grens to control groups or to lock down really tough enemies allowing you a lot of easy(ish) dmg. Lots of cover to split off melee enemies from ranged. Meat Hook for traversal, a breather with the slowed time, and MASSIVE damage (Super Shotgun does INSANE damage point-blank.) Blood Punch for really good AE dmg. Flamethrower for armor. It's a lot to keep track of for sure but it's a lot more satisfying than sticking to 2-3 guns and maybe throwing a grenade once in awhile. That said, fuck the demon with the axe and shield. I've only run into the one and he was tedious to fight.
  3. Doom Eternal is fantastic but I can't imagine playing this with controller. A normal FPS is bad enough with one, let alone a game this fast paced. I've been hearing some rumblings about people not liking DoomE but I love it as much as the first. What are people's issues with it? Is it the jumping puzzles? I get that they aren't very Doom-like but I've enjoyed them a lot so far.
  4. VertigoTeaparty

    Polls

    Here's the thing with excluding folks who only watch the YouTube vids. It sucks and I get that excluding people on the platform where you started feels shitty. However the reality is that it's going to be very hard (impossible?) to make is easy for them to vote at their convenience without either have the poll flooded with troll/dupe votes or pay-gating it. Really, even if you go with the non-Twitch poll option but only leave it open for a short time, it's highly likely they won't get to vote anyway due to the tight time window. Twitch voting is easy to do but w/o restrictions people w/multiple accounts can still switch between them and vote multiple times. Slightly harder to do with a shorter time window. You can limit voting to subs which should significantly cut down on duplicate/troll voting but puts voting behind a paywall. You also have the option of making a Sub vote count as 2 which I suppose could be considered a soft paywall and won't solve the problem of dupe voting. There's also the option of letting people add additional votes w/bits but this would open the door to letting 1-2 people decide the game being played which I feel goes against the spirit of community voting. Strawpoll with dupe IP checking and spam protection isn't a bad idea if the poll is up for a short amount of time. Of course people can VPN (among other things) but I have to wonder how many people are really willing to do that, especially on a poll that's only up for a couple of minutes. I believe that this method has the best potential to cut down on dupe/troll voting that doesn't involve requiring voters to pay. As Onyx said I don't believe there is a 100% solution so it's about finding something that works well enough. The best thing you can do IMO is to try several of the methods suggested. We can theorycraft all day but trying out methods and seeing what does and doesn't work is what you need to do to get results. Pick a method, try it. If it doesn't work great, tweak it and try again. Do this w/various options and find something that works best for the situation.
  5. Yes and no. It's a little confusing but it sounds like when a new set of emotes comes, you'll keep some emotes, based on popularity. I'm assuming they mean Twitch-wide popularity, not how often you have used it. From the help page: Are the emotes permanent? No. Hype Train emotes will be refreshed with a new theme every few months to keep things interesting. At the time of refresh, previous participants will get to keep a subset of the emotes they collected from previous trains based on popularity. Got it enabled now. The option screen is below for those interested. The difficulty levels are here. Each level beyond 1 takes more than the amounts listed. Easy - 3.2 Tier 1 subs or 1,600 bits to complete level 1 Medium - 4 Tier 1 subs or 2,000 bits to complete level 1 Hard - 6 Tier 1 subs or 3,000 bits to complete level 1 Super Hard - 10 Tier 1 subs or 5,000 bits to complete level 1 Insane - 10 Tier 1 subs or 10, 000 bits to complete level 1
  6. These emotes will be uniquely obtainable from the hype trains. It'll be interesting to see how this plays out. On one hand, I've seen cases where a few donations in a short timespan did lead to other people donating/subbing/etc even before this feature. OTOH, some people may choose to not donate UNLESS there is a hype train going because they want the emotes or just to get in on the action. My fear is that channels I watch will start hinting at getting trains going and they will derail the stream. Regardless I look forward to seeing if this becomes a big feature or if it'll get a lot of use for the first week or so then drop off. I do think it'll work WAY better for big streamers because it's a lot easier to both get the train started and to keep it going.
  7. Thanks! Loved that game, my favorite Souls-like. I never did do the DLC though...
  8. https://help.twitch.tv/s/article/hype-train-guide?language=en_US TL;DR - After enough events (bits, subs, re-subs) a hype train starts. Everyone who contributes builds the hype train's level. After a certain amount of time, everyone who contributed 100 bits or more or sub'd/re-sub'd/etc gets a random emote. These emotes will be changed out over time with new ones. Sounds like a pretty cool feature. The channel owner can change a few parameters like setting the difficulty, cooldown, etc. I checked my dashboard but I don't have it yet but I'm just affiliate so it may not be available for us yet.
  9. As mentioned, Business class internet rarely if ever relates to overall speed/latency quality. It's more about how quickly you can get issues resolved (outages, low speeds, packet loss, etc.,) removal of caps and (sometimes) higher upload bandwidth. Even with high bandwidth, you can still have latency issues which will cause lag in games. So yeah, Business class internet isn't necessarily better. It's like assuming because you bought a first class plane ticket you won't have turbulence. I'm not saying the issue is or isn't his internet, just corroborating what others have said. There are other factors as well such as display lag, other player's connection, server connection, etc. There's also just good ol' human reaction time getting worse as you get older.
  10. Doesn't Hollow Knight take a few hours to really get going? If so, it might not be great for a marathon since he'll play it 1.5 - 2 hours and think it's boring since it hasn't picked up steam. EDIT: NM I can't read apparently.
  11. C'mon now. We were all 12 year olds once.
  12. You joke but this kind of things adds up. Many people don't realize just how much they spend on these small expenses. They add up quickly, especially when viewed yearly. The cheapest Netflix is $9/month, or $108/year. As another example, if you could save yourself $30/month, it doesn't sound like much. However, that's a yearly savings of $360/year. Again, not huge but enough to justify finding cheaper/free alternatives. Also, not sure what level of Netflix he had, but $9 is the cheapest and you don't get HD. The other packages are $13/month ($156/year) and $16/month ($192/year.)
  13. I use a Twitch extension called "Streamlabs Stream Schedule & Countdown." Not sure if he uses Streamlabs but even if not he could configure it just for this plug in. Pretty sure you can even have multiple times in a single day since he streams twice a day. I dig the look too.
  14. Did he actually say this? If so, that's a ridiculous excuse. Lords of the Fallen wasn't even a bad game, though it absolutely was buggier than it should have been. I've not got a lot of time into Surge 2 yet but so far I've loved it and have been hearing very good things about it. Would be ashamed to miss out on a great Souls-like because a game the company made 5 years ago was buggy.
  15. What are the revenge kills or whatever? A mob who liked another player I presume? Any idea what the player who died gets? Not had much time to play due to prepping for TwitchCon and some personal things, but I've really liked it so far. Got to the octopus.
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