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  1. ForumMember

    DSP and Nintendo

    The key word you're using in the first sentence is survived. I'm not sure if you were around during the NES and SNES era, a big reason for the big N's success was due to strong third party lineups, and if a third party game was found on other platforms as well (like the Sega Genesis) it had the better port most of the time. Additionally, the first party lineups that Nintendo has released thus far for the Switch have mostly been upgraded ports of previously released titles (Splatoon 1.5, Mario Kart 8 "Deluxe", Hyrule Warriors, the Bayonetta series, Captain Toad Treasure Tracker, Donkey Kong Tropical Freeze... Do I need to go on?). The only two exclusive and original titles that have received widespread critical acclaim and did well sales wise were Mario + Rabbids and Odyssey, so their first party isn't exactly robust or unique. Also, you're making an assumption about Switch owners owning multiple consoles or a gaming capable PC. If you're a kid (or someone that doesn't have a lot of disposable income) the Switch may be the only console you have, and you're SOL on playing a ton of great third party titles because their lack of gaining any significant third party support. I do give credit for them at securing some 3rd party titles, but on the flip side, it also shows how under powered (Doom and LA Noire) compared to the true console competitors as they are inferior versions. In typical Nintendo fashion, their greed in profiting off of system sales stifles the systems potential in the hardware horsepower department.
  2. ForumMember

    DSP and Nintendo

    I'm not sure you even read my post entirely so I'll reiterate. The dock's hardware is incapable of increasing a game's performance, it's just a passthrough conversion device. It's why companies are selling adapters that replace the dock's "capabilities" (For example: https://www.amazon.com/FastSnail-Adapter-Nintendo-Switch-Converter/dp/B074MYLP9C) entirely. Calling it a hybrid console is a marketing gimmick for Nintendo to try and appeal the switch to both handheld and console gamers. From a technological standpoint though, the Switch is really a handheld system due to it's limitations when compared to even the base level console offerings from Sony and Microsoft. If you want further proof, just look current ports of switch games. NBA 2k18, Doom, and LA Noire (the console isn't even capable of running a perfect port of a PS3/Xbox 360 original launch game) all have graphical downgrades or entire game modes ripped entirely to run on the Switch's hardware.
  3. ForumMember

    DSP and Nintendo

    The switch’s dock doesn’t add any additional processing power. It’s literally a passthrough device only (which is why 3rd party docks can be sold) that converts the handheld’s signal to be displayed on a TV. The horsepower that helps render games at at a 1080p TV resolution in dock mode is solely handled by the tablet portion using additional processing potential (Which can be at the expense of framerate stability which has been proven in some titles). The reason why Nintendo decided not to run the tablet in 1080p is due to battery consumption concerns (The damn thing can barely even handle BOTW for three hours undocked, so how long do you think the battery would last running at 1080p?) and the additional cost of manufacturing a 1080p capable display. So using the term “hybrid console” isn’t entirely accurate as the dock is only a signal transferring device. If you are calling this a “hybrid console,” you would have to call the PSP a “hybrid console” as well because of it’s capability to connect to the TV.
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