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Nariaki

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  1. Nariaki

    To those boycotting and backstabbing Phil

    No, but it does mean Phil should do some introspection for once instead of acting like he did nothing to contribute to these people leaving
  2. Nariaki

    What can Phil do to improve as a streamer...?

    Nah, that's just how Phil plays games. He learns one thing and sticks with that all the way through, brute forcing it if he has to. He started with the sword so it's what he's comfortable with. That's why he won't use anything else.
  3. Nariaki

    How to revive the forum, ideas

    Weren't you the guy who gave Phil a detractor's IP address so he could threaten them into a dropping a fake copyright claim or whatever it was they did?
  4. Nariaki

    Random Thoughts 4.0

    If he did it wouldn't be the first game he's admitted he's only playing because it makes him money
  5. Nariaki

    How to revive the forum, ideas

    Interact more, respond in more threads more often to encourage more interaction. Basically try to be a bigger part of the community. Make official, pinned, threads for game suggestions and suggestions for how I can improve my content and my set up and actually read and respond to them without taking the criticism personally Overhaul forum rules to be more clear Have a conversation with the mod staff to ensure everyone is less ban happy and makes actual use of the t/o system, people get banned for fairly small things currently. I think having more polls and things for the community to interact with could help drive more traffic here. As it is the only real reason to have a forum account is if you're also a patron, the only input Phil really listens to currently is from them. Honestly? Ban Amity, Nich on all of his accounts, and ThatDogGuy. They just cause too much drama.
  6. That's what Phil likes about Minecraft, it's kind of a slow paced game where not a lot happens. He's outright said he wants boring games he doesn't have to focus on for his chill streams so he has more time to respond to tips. I doubt Subnautica's ever coming back.
  7. Nariaki

    What can Phil do to improve as a streamer...?

    For me I would say Phil not being good at games isn't the problem, though he does get his hand held a lot despite what some people may think. The problem is when Phil starts having a hard time in games. Because he'll inevitably start ranting about how the game is a piece of shit, it's terrible, the devs didn't know what they were doing, and on and on regardless of whether the game is actually bad. It's entertaining at first, but by the end of a 30 plus hour playthrough? It kinda wears thin on me. It just gets frustrating if I'm being honest and it's with nearly every game he plays. I think he'd be a lot more appealing to a lot more people if he learned to just roll with being bad and didn't blame the game unless it actually was the game. For example, just laughing it off when he backs into a wall in Sekiro or a Soulsborne instead of complaining about the "terrible fromsoft camera" again because the camera doesn't clip through walls.
  8. Nariaki

    Minecraft Discussion and Tips

    I'm creating this thread to give us a place to discuss @Phil's ongoing Minecraft playthrough as well as give him some tips. The first thing I'd like to post in the thread is a listing of what's new in Bedrock 1.10, the version Phil's updating to, as well as a link to the wiki page for it. This way he can see what's been added and changed in the new version. Hope this is helpful. https://minecraft.gamepedia.com/Bedrock_Edition_1.10.0 ADDITIONS Mobs Wandering trader A type of villager that will appear at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials. Accompanied by two custom llamas. Available through Experimental Gameplay. Illager Beast Available through Experimental Gameplay. Currently only has the basic AI. Drops a saddle when killed. Cat Added a new skin: Jellie, the community cat contest winner. Blocks Composter Available through Experimental Gameplay. Currently has no functionality. Version exclusive: Has a different crafting recipe than in Java Edition. Stonecutter New stonecutter only available if Experimental Gameplay is toggled. Still has no functionality. Old stonecutter still available via inventory editor. Campfire Available through Experimental Gameplay. Version exclusive: Uses the older texture and model from Java Edition snapshot 19w02a. Currently has no functionality. Sweet Berry Bushes Can be found in Taiga and Snowy Taiga biomes. Available through Experimental Gameplay. Lectern Placing a book and quill or written book on the lectern allows multiple players to read it together. A book and quill can be read, but not edited when placed on a lectern. Loom Used to easily make patterns for banners. Wood and Stripped Wood A log block with the bark texture on all 6 sides. No longer unused, and can now be crafted World generation Pillager outposts Generate in the same biomes as villages, and pillagers will respawn around the tower. Available through Experimental Gameplay. Version exclusive: Can generate with tall foundation. Version exclusive: Generate with black banners, instead of illager banners. Items Banner Patterns Made with the Loom. Can be added to Banners to apply designs. Version exclusive: There are 6 types of Banner Patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned and Bordure Indented. Shields Crouching activates the shield when equipped in either hand. Sweet Berries Collected from Sweet Berry Bushes. Can be eaten or planted into Bushes. Available through Experimental Gameplay. Gameplay Achievements Version exclusive Added a new achivement: Fruit on the Loom: Make a banner using an Enchanted Apple Stencil (20G) CHANGES Blocks Wet sponge Version exclusive: Now dries out immediately when placed in the Nether. Leaves Now have a chance to drop 0–2 sticks when decaying. Chorus flower Will now break when shot with an arrow. Dispensers Dispensers with shears can now shear sheep. White carpet and undyed glass pane Can now be dyed directly in the crafting table. Barrels Still under Experimental Gameplay and cannot be opened in this version. Added crafting recipe Version exclusive: Have a different crafting recipe than Java Edition. Bells Still under Experimental Gameplay. Improved and added placement features. Lanterns Are no longer only available through Experimental Gameplay. Can now be properly attached to the bottom or the top of blocks. Now have animated texture. Added crafting recipe. Logs and Stripped Logs Renamed from Wood and Stripped Wood. Crops Now have placing sounds. Cartography Table Still under Experimental Gameplay. Added crafting recipe Version exclusive: Have a different crafting recipe than Java Edition. Grindstone Still under Experimental Gameplay. Added crafting recipe. Updated texture. Blast Furnace and Smoker Still under Experimental Gameplay. Added crafting recipe. Smithing Table Still under Experimental Gameplay. Updated texture. Items Crossbows Are no longer only available through Experimental Gameplay. Rabbit stew and beetroot soup Now have shapeless crafting recipes. Mobs Villagers Have been split into two mobs New villagers spawn in new villages. Available through Experimental Gameplay. Old villagers still spawn in igloo basement. New villager behavior: Implemented some of the new villager schedule behaviors. Implemented new villager sleep behaviors. Villagers may now wander to the village outskirts. Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night. Updated and improved pathfinding. Villagers now have a visual based trading system, and will hold up the item they wish to trade. Villagers have new clothing to indicate their level, profession, and biome. Villagers will now mingle together around gathering sites in the village. Librarians will inspect bookshelves. Villagers can switch professions depending on the workstation available in the village. Villagers now interact with beds and corresponding work stations. Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions. Creepers Now have a chance to drop a music disc when killed by a stray, as well as a skeleton. Cats Feeding cats raw cod or salmon will now replenish their health. Zombie villagers Split into 2 different mobs New zombie villagers have biome-specific and profession skin layers. Available through Experimental Gameplay. Old zombie villagers still spawn in igloo basements. Pillagers Are no longer only available behind Experimental Gameplay. Added new sounds (MCPE-39111). World generation Villages Have a new look, differing per biome. Added village job sites and gathering sites. Number of houses depends on beds. Taiga villages are now more common. Removed zombie villages, due to new village changes. Available through Experimental Gameplay. Can be located with both /locate village and /locate newvillage. /locate village is now not always guaranteed to locate a village, while /locate newvillage always point to villages. No longer generated in Old world type. Version exclusive: Meeting points generate with various bell types. Version exclusive: Job and gathering sites, that villagers will mingle around together, generate in villages. Job sites can be built by players by placing workstations in village boundaries. Strongholds Most strongholds no longer generate under village wells - they now generate under village meeting points. Available through Experimental Gameplay. Reduced chance of Strongholds generating under villages. Igloo Now always generate with a red bed, regardless of the biome. General Texture Update The new vanilla textures are now set as the default pack.
  9. Nariaki

    Ask the King Ep. 74 - January 24, 2019

    Hey Phil, this is kind of half a question half a suggestion I'd like to hear your thoughts on. In the past, you've said that you juggle so many games at one time because you're a variety streamer. Well I watch other people I would call variety streamers and they have a very different method than you. What these other variety streamers do is choose one, maybe two, games and stick with what they pick until they beat it. As a result those streamers beat games well before you do, AC: Odyssey and Dragon Quest XI as a couple of somewhat recent examples. Why don't you try to adopt a similar method and pare it back to two games at a time, one for day streams and one for night streams, and just play those until you beat them? I think this more focused method would result in you finishing games faster and maybe even enjoying them more. Looking forward to hearing your thoughts.
  10. Hey @PhiI , I had a small suggestion for you can better handle Subs and Patreon pledges so you're not inadvertently making people feel obligated to do both. For Twitch Subs I want to suggest something another streamer I watch does for his sub goal, 12 hour streams. The streamer I'm talking about has his sub goal event as a special 12 hour stream and it never changes. Doing this would give you a special event that Subs make happen without requiring Patrons to vote on anything, because it can be whatever you decide. If you must do a poll there are methods you can use to let only Subs vote on it. One is a Strawpoll-like service that you can set to require a Twitch log-in with a sub to your channel. ( https://streampoll.tv/index.php ) The other is an overlay that connects to stream chat; just boot it up, make the poll, set chat to sub-only for the poll and you're good. ( https://poll.ma.pe/ ) For Patrons, I suggest having Patreon goals again just smaller ones. The reward for hitting them can be either a Patron's choice playthrough or one of the marathons you like to do where the Patrons vote on what's played during it. For example, the current funding level shown on your Patreon is $614. Set the goal at $650 with one of those rewards and just let people know about it. Once it's hit up to $700 then $750 and so on in those smaller increments. Doing this would make them separate but still give good benefits to everyone no matter which way they choose to support you without feeling like they're missing out. It would require you to leave goals up for longer rather than require that they be hit within a month, but that's how you get natural growth.
  11. Nariaki

    Random Thoughts 4.0

    That's not nearly as bad as I thought it was going to be. Still has weird proportions though.
  12. And when was the last time either of you had anything to say about Phil that wasn't praise or defending him against something?
  13. Nariaki

    Brightburn (2019)

    What if a child from another world crash-landed on Earth, but instead of becoming a hero to mankind, he proved to be something far more sinister? With Brightburn, the visionary filmmaker of Guardians of the Galaxy and Slither presents a startling, subversive take on a radical new genre: superhero horror.
  14. You have a nasty habit of falling prey to the Streisand Effect, Phil. You want as little attention on this as possible yet you make a twitlonger, go on a rant on stream, and make this thread. It would've been better to just deny it once then let it go if you didn't want anyone talking about it.
  15. Nariaki

    Random Thoughts 4.0

    This should interest you @Phil https://variety.com/2018/gaming/news/mortal-kombat-11-announced-1203083718/ Mortal Kombat 11 is out April 23, 2019 on all platforms. You can pre-order as of December 7, 2018. Pre-order bonuses are Shao Kahn and access to the Beta.
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