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Nariaki

Minecraft Discussion and Tips

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I'm creating this thread to give us a place to discuss @Phil's ongoing Minecraft playthrough as well as give him some tips.

The first thing I'd like to post in the thread is a listing of what's new in Bedrock 1.10, the version Phil's updating to, as well as a link to the wiki page for it. This way he can see what's been added and changed in the new version. Hope this is helpful. https://minecraft.gamepedia.com/Bedrock_Edition_1.10.0

ADDITIONS

Mobs

Wandering trader

  • A type of villager that will appear at a village's gathering site periodically and stays for a period of 2–3 in-game days (40–60 minutes of real-life time). This trader offers items from a wide variety of different biomes, random dyes, and other rare materials.
  • Accompanied by two custom llamas.
  • Available through Experimental Gameplay.

Illager Beast

  • Available through Experimental Gameplay.
  • Currently only has the basic AI.
  • Drops a saddle when killed.

Cat

  • Added a new skin: Jellie, the community cat contest winner.

Blocks

Composter

  • Available through Experimental Gameplay.
  • Currently has no functionality.
  • Version exclusive: Has a different crafting recipe than in Java Edition.

Stonecutter

  • New stonecutter only available if Experimental Gameplay is toggled.
  • Still has no functionality.
  • Old stonecutter still available via inventory editor.

Campfire

  • Available through Experimental Gameplay.
  • Version exclusive: Uses the older texture and model from Java Edition snapshot 19w02a.
  • Currently has no functionality.

Sweet Berry Bushes

  • Can be found in Taiga and Snowy Taiga biomes.
  • Available through Experimental Gameplay.

Lectern

  • Placing a book and quill or written book on the lectern allows multiple players to read it together.
  • A book and quill can be read, but not edited when placed on a lectern.

Loom

  • Used to easily make patterns for banners.

Wood and Stripped Wood

  • A log block with the bark texture on all 6 sides.
  • No longer unused, and can now be crafted

World generation

Pillager outposts

  • Generate in the same biomes as villages, and pillagers will respawn around the tower.
  • Available through Experimental Gameplay.
  • Version exclusive: Can generate with tall foundation.
  • Version exclusive: Generate with black banners, instead of illager banners.

Items

Banner Patterns

  • Made with the Loom.
  • Can be added to Banners to apply designs.
  • Version exclusive: There are 6 types of Banner Patterns: Creeper Charge, Flower Charge, Skull Charge, Thing, Field Masoned and Bordure Indented.

Shields

  • Crouching activates the shield when equipped in either hand.

Sweet Berries

  • Collected from Sweet Berry Bushes.
  • Can be eaten or planted into Bushes.
  • Available through Experimental Gameplay.

Gameplay

Achievements

  • Version exclusive Added a new achivement:
    • Fruit on the Loom: Make a banner using an Enchanted Apple Stencil (20G)

 

CHANGES

Blocks

Wet sponge

  • Version exclusive: Now dries out immediately when placed in the Nether.

Leaves

  • Now have a chance to drop 0–2 sticks when decaying.

Chorus flower

  • Will now break when shot with an arrow.

Dispensers

  • Dispensers with shears can now shear sheep.

White carpet and undyed glass pane

  • Can now be dyed directly in the crafting table.

Barrels

  • Still under Experimental Gameplay and cannot be opened in this version.
  • Added crafting recipe
  • Version exclusive: Have a different crafting recipe than Java Edition.

Bells

  • Still under Experimental Gameplay.
  • Improved and added placement features.

Lanterns

  • Are no longer only available through Experimental Gameplay.
  • Can now be properly attached to the bottom or the top of blocks.
  • Now have animated texture.
  • Added crafting recipe.

Logs and Stripped Logs

  • Renamed from Wood and Stripped Wood.

Crops

  • Now have placing sounds.

Cartography Table

  • Still under Experimental Gameplay.
  • Added crafting recipe
  • Version exclusive: Have a different crafting recipe than Java Edition.

Grindstone

  • Still under Experimental Gameplay.
  • Added crafting recipe.
  • Updated texture.

Blast Furnace and Smoker

  • Still under Experimental Gameplay.
  • Added crafting recipe.

Smithing Table

  • Still under Experimental Gameplay.
  • Updated texture.

Items

Crossbows

  • Are no longer only available through Experimental Gameplay.

Rabbit stew and beetroot soup

  • Now have shapeless crafting recipes.

Mobs

Villagers

  • Have been split into two mobs
    • New villagers spawn in new villages.
      • Available through Experimental Gameplay.
    • Old villagers still spawn in igloo basement.
  • New villager behavior:
    • Implemented some of the new villager schedule behaviors.
    • Implemented new villager sleep behaviors.
    • Villagers may now wander to the village outskirts.
    • Villagers will attempt to find a door when it rains during the day, but will navigate to their bed at night.
    • Updated and improved pathfinding.
    • Villagers now have a visual based trading system, and will hold up the item they wish to trade.
    • Villagers have new clothing to indicate their level, profession, and biome.
    • Villagers will now mingle together around gathering sites in the village.
    • Librarians will inspect bookshelves.
    • Villagers can switch professions depending on the workstation available in the village.
      • Villagers now interact with beds and corresponding work stations.
  • Added Mason, green-coated (nitwit), and Unemployed (no-overlay) villager professions.

Creepers

  • Now have a chance to drop a music disc when killed by a stray, as well as a skeleton.

Cats

  • Feeding cats raw cod or salmon will now replenish their health.

Zombie villagers

  • Split into 2 different mobs
    • New zombie villagers have biome-specific and profession skin layers.
      • Available through Experimental Gameplay.
    • Old zombie villagers still spawn in igloo basements.

Pillagers

  • Are no longer only available behind Experimental Gameplay.
  • Added new sounds (MCPE-39111).

World generation

Villages

  • Have a new look, differing per biome.
  • Added village job sites and gathering sites.
  • Number of houses depends on beds.
  • Taiga villages are now more common.
  • Removed zombie villages, due to new village changes.
  • Available through Experimental Gameplay.
  • Can be located with both /locate village and /locate newvillage.
    • /locate village is now not always guaranteed to locate a village, while /locate newvillage always point to villages.
  • No longer generated in Old world type.
  • Version exclusive: Meeting points generate with various bell types.
  • Version exclusive: Job and gathering sites, that villagers will mingle around together, generate in villages.
    • Job sites can be built by players by placing workstations in village boundaries.

Strongholds

  • Most strongholds no longer generate under village wells - they now generate under village meeting points.
    • Available through Experimental Gameplay.
  • Reduced chance of Strongholds generating under villages.

Igloo

  • Now always generate with a red bed, regardless of the biome.

General

Texture Update

  • The new vanilla textures are now set as the default pack.

 

Edited by Nariaki

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Just now, Nariaki said:

I'm creating this thread to give us a place to discuss @Phil's ongoing Minecraft playthrough as well as give him some tips.

Greetings.

Currently, there's already an open thread for "Minecraft", called: "Tips & Help Thread: Minecraft". If you wish, you can post your advice regarding this game on said thread. It should be mentioned that one of the major contributors, @MrPapaveraceae, discontinued his posting because, allegedly, he/she wanted to continue with the suggestions in a new site.

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On 3/25/2019 at 10:40 AM, MoraMoria said:

Greetings.

Currently, there's already an open thread for "Minecraft", called: "Tips & Help Thread: Minecraft". If you wish, you can post your advice regarding this game on said thread. It should be mentioned that one of the major contributors, @MrPapaveraceae, discontinued his posting because, allegedly, he/she wanted to continue with the suggestions in a new site.

Guess I'll post here since the other person abandoned their thread to post off site for some reason.  Having watched all of the MInecaft vids, I offer the help of him seeking out the many building system video series available on YouTube.  I highly recommend the 5x5 building systems as they are easy to learn, remember and multiply into as large a structure as one may wish to build.

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